Hey, I’m Stefan.

Analytical Senior Game Designer focused on Gameplay Systems and Game Economies with over 19 years of experience and 17 shipped projects.

Skills

Competitive, Initiative, Flexibility and Awareness

  • A history of competitive gaming from top ladder ranks in Dawn of War, to top 100 US ranked guilds in World of Warcraft, diamond league in Starcraft 2 and Top Ace in Battle Aces.

Mathematic and Statistic Analysis

  • An intricate knowledge of how and where to apply practical mathematics and statistics in the development of game systems including player progression economies, unit balance and pacing.Strong knowledge of Excel for design and tuning of metagame economies and gameplay balance

  • 10 Years of experience on the design, implementation and tuning of free to play economies and meta across multiple projects. Significant experience running F2P live ops on multi-million-dollar projects

Oral and Written Communication

  • Extensive experience expressing ideas and goals through both written reports and open discussion among both co-workers and customers. A detailed understanding of the process and methods needed to pitch new ideas and communicate design vision through to team members.

UI/UX and Prototyping

  • Knowledge of Adobe XD and Figma for creating greybox click through prototype UI/UX flows and building out game feature screen designs. 

  • Experience with paper and in engine prototyping of game designs and content using existing systems/tools to explore new gameplay concepts.

Projects